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Guide to graphics software tools

A guide that explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. This title grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

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  • "Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.It features comprehensive and practical coverage of software graphics tools. It includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, and Direct3D Shader Programming. It features updated graphics software tools, with new information and format, and additional descriptions and examples. It provides a uniquely categorized compendium of 293 3D graphics software tools. It includes concise listings of platforms and pricing, applications, examples, functions, and related Web resources, and shortcuts to practical graphics principles and methods. It contains extensive appendices including the addition of basic mathematics in 3D graphics.There are extensive pointers to websites and other proven helpful sources. It combines theory and OpenGL programming with an easy-to-follow approach. It gives a concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods.Professor Jim X.Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the "Visualization" column, and the Visualization Portal, for the IEEE magazine, "Computing in Science and Engineering". In addition he is the author of the successful "Foundations of 3D Graphics Programming: Using JOGL and Java3D", also now in its second edition. The key topics include: OpenGL Programming in Java; Curved Models; Vertex and Pixel Shading in Cg on Java Platform; Programming in Java3D; OpenGL Shading Language (GLSL) in C/C++; Direct3D and High Level Shading Language Programming; Objects and Models Transformation; and Viewing Color and Lighting Blending and Texture Mapping."
  • "A guide that explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. This title grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work."
  • "A guide that explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. This title grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work."@en
  • "CD-ROM contains: Source code -- Executables."
  • "Today, graphics software tools open up new areas and form into different combinations of multiple functions. Learning graphics programming is time consuming, and the many new graphics tools might seem overwhelming. If we know how graphics work and what basic functions the graphics tools provide, we can understand and employ some of the tools without spending much precious time to learn all the details that may not be applicable. There are many books on graphics principles and practice already. However, there is no book available as a helpful entry point on widely used graphics software tools for specialists and nonspecialists alike. Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but instead to provide scientific researchers different means and application areas in computer graphics, and help to efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. The guide will include coverage of the most widely used commercial software, freeware and open-source software. proposal attached."@en

http://schema.org/genre

  • "Livre électronique (Descripteur de forme)"
  • "Ressource Internet (Descripteur de forme)"
  • "Online-Publikation"
  • "Llibres electrònics"
  • "Electronic books"@en
  • "Electronic books"
  • "Livres électroniques"
  • "Ressources Internet"

http://schema.org/name

  • "Guide to graphics software tools : includes CD-ROM"
  • "Guide to graphics software tools"
  • "Guide to graphics software tools"@en
  • "Guide to Graphics Software Tools"@en
  • "Guide to Graphics Software Tools"

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