WorldCat Linked Data Explorer

http://worldcat.org/entity/work/id/1082320835

Using games to enhance learning and teaching : a beginner's guide

"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. "Using Games to Enhance Learning and Teaching" offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research. Contents include: (1) Introduction (Alex Moseley and Nicola Whitton); (2) Good game design is good learning design (Nicola Whitton); (3) Challenge: Levelling up (Nicola Whitton); (4) Community: The Wisdom of Crowds (Michelle A. Hoyle and Alex Moseley); (5) Narrative: Let me tell you a story (Nicola Whitton and Dave White); (6) Competition: Playing to win? (Alex Moseley); (7) Multiple media: a picture is worth a thousand words (Peter Whitton); (8) Authentic contextual games for learning (Simon Brookes and Alex Moseley); (9) Mapping games to curricula (Alex Moseley and Rosie Jones); (10) Assessment and games (Alex Moseley); (11) Designing low-cost games for learning (Nicola Whitton and Alex Moseley); (12) Developing Alternate Reality Games for learning (Katie Piatt); (13) Evaluating Immersive Virtual Environments for learning (Sarah Smith-Robbins); (14) Alternate Reality Games and Literature (Danielle Barrios-O'Neill and Alan Hook); and (15) Conclusions (Nicola Whitton and Alex Moseley).

Open All Close All

http://schema.org/description

  • ""Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity" --"
  • ""Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. "Using Games to Enhance Learning and Teaching" offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research. Contents include: (1) Introduction (Alex Moseley and Nicola Whitton); (2) Good game design is good learning design (Nicola Whitton); (3) Challenge: Levelling up (Nicola Whitton); (4) Community: The Wisdom of Crowds (Michelle A. Hoyle and Alex Moseley); (5) Narrative: Let me tell you a story (Nicola Whitton and Dave White); (6) Competition: Playing to win? (Alex Moseley); (7) Multiple media: a picture is worth a thousand words (Peter Whitton); (8) Authentic contextual games for learning (Simon Brookes and Alex Moseley); (9) Mapping games to curricula (Alex Moseley and Rosie Jones); (10) Assessment and games (Alex Moseley); (11) Designing low-cost games for learning (Nicola Whitton and Alex Moseley); (12) Developing Alternate Reality Games for learning (Katie Piatt); (13) Evaluating Immersive Virtual Environments for learning (Sarah Smith-Robbins); (14) Alternate Reality Games and Literature (Danielle Barrios-O'Neill and Alan Hook); and (15) Conclusions (Nicola Whitton and Alex Moseley)."@en
  • ""Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"--"

http://schema.org/genre

  • "Collected Works - General"@en
  • "Electronic books"
  • "Books"@en

http://schema.org/name

  • "Using games to enhance learning and teaching a beginner's guide"
  • "Using games to enhance learning and teaching : a beginner's guide"
  • "Using games to enhance learning and teaching : a beginner's guide"@en
  • "Using Games to Enhance Learning and Teaching: A Beginner's Guide"@en