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http://worldcat.org/entity/work/id/1100177797

Insignia

More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom?s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible.Then one day, Tom stops being invisible. Someone?s been watching his virtual-reality prowess, and he?s offered the incredible?a place at the Pentagonal Spire, an elite military academy. There, Tom?s instincts for combat will be put to the test and if he passes, he?ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he?ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom?s always wanted?friends, the possibility of a girlfriend, and a life where his every action matters?but what will it cost him?Gripping and provocative, S. J. Kincaid?s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.

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http://schema.org/description

  • "More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom?s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible.Then one day, Tom stops being invisible. Someone?s been watching his virtual-reality prowess, and he?s offered the incredible?a place at the Pentagonal Spire, an elite military academy. There, Tom?s instincts for combat will be put to the test and if he passes, he?ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he?ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom?s always wanted?friends, the possibility of a girlfriend, and a life where his every action matters?but what will it cost him?Gripping and provocative, S. J. Kincaid?s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology."@en
  • "Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet."@en
  • "Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet."
  • "Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet."
  • "Fourteen-year-old Tom Raines looks set to go the same way as his listless, gambling addict of a father, with no hope for the future - until one day everything changes. Tom is recruited by the State to become a Combatant: one of an elite group of teen soldiers, chosent for their unique virtual reality skills, to fight World War III in space. But is Tom's future really as safe as the army claims? Are there spies, and corruption, in their numbers? And what happens when you question the rules?"@en
  • "What if playing computer games could save the world ... and the Government's secret weapon was you? Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might actually become somebody. But what happens when you start to question the rules? In this first part of a fast-paced, futuristic trilogy, S.J. Kincaid asks significant questions concerning the use of technology and the value of life. 20th Century Fox have pre-"@en

http://schema.org/genre

  • "Young adult works"
  • "Young adult works"@en
  • "Young adult fiction"@en
  • "Young adult fiction"
  • "Young adult fiction, American"
  • "Science fiction, American"
  • "Juvenile works"@en
  • "Juvenile works"
  • "Science fiction"@en
  • "Science fiction"
  • "War stories, American"
  • "Electronic books"
  • "Electronic books"@en
  • "Fiction"@es
  • "Fiction"@en
  • "Fiction"
  • "War stories"

http://schema.org/name

  • "Insignia"@es
  • "Insignia"@en
  • "Insignia"
  • "Insignia / [Lone Star YA reading list 2013]"@en