"Social Science." . . . . . . . . "Of dice and men : the story of dungeons & dragons and the people who play it"@en . "Of dice and men : the story of dungeons & dragons and the people who play it" . "The Lord of the Rings meets Moneyball in this unique and authoritative book on Dungeons & Dragons'from the game's origins through its rise to cultural prominence, and its ripple effect on popular culture today. Even if you've never played Dungeons & Dragons, you probably know someone who has (whether or not they're willing to admit it). Released in 1974'decades before video games and the Internet took over the gaming world'Dungeons & Dragons became one of the original nerd subcultures, and is still revered by over thirty million fans today. Now Forbes senior editor David M. Ewalt explores the rich history of the game, revealing the magic that enlivened his youth, and has since re-entered his adult life in a whole new way. From its roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of most fascinating people in the world. Chronicling the surprising history of D&D's origins (one largely unknown even to hardcore players) while examining the game's profound impact, Ewalt weaves laser-sharp cultural analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative and memoir, Of Dice and Men sheds light on America's most popular (and widely misunderstood) form of collaborative entertainment."@en . . "History"@en . "Electronic books"@en . . "History" . . . . . "Of dice and men the story of dungeons & dragons and the people who"@en . . . "Of dice and men : the story of Dungeons & Dragons and the people who play it" . . . "\"Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D & D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.\"--Book jacket."@en . "Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 -- decades before the Internet and social media -- Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D&D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D&D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment." . . "Dungeons and Dragons (Game) History." . . "SOCIAL SCIENCE / Popular Culture." . . "Dungeons and Dragons (Game)" . . . .