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http://worldcat.org/entity/work/id/1149488834

Introduction to 3D game programming with DirectX 11

"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--P. [4] of cover.

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http://schema.org/alternateName

  • "3d game programming with DirectX 11"
  • "Wprowadzenie do technologii DirectX® 11"@pl
  • "3D game programming with DirectX 11"
  • "3D game programming with DirectX 11"@en

http://schema.org/description

  • ""This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--P. [4] of cover."@en
  • ""This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--Page 4 of cover."@en

http://schema.org/genre

  • "Electronic books"@en
  • "Ressources Internet"

http://schema.org/name

  • "Introduction to 3D Game Programming with DirectX 11"
  • "Projektowanie gier 3D : wprowadzenie do technologii DirectX 11"@pl
  • "Introduction to 3d game programming with Directx® 11"
  • "Introduction to 3D game programming with DirectX 11"
  • "Introduction to 3D game programming with DirectX 11"@en