WorldCat Linked Data Explorer

http://worldcat.org/entity/work/id/1152063633

School is cool

A cool school: Emmy hatches a plan to have Max, who is anxious about his first day at their new school, "practice" by attending the School in the Sky with their dragon friends in Dragon Land. When the children find they are having trouble with certain dragon activities, the wise teacher Quetzal is there to encourage persistence. Treasure hunt: Emmy is eager to discover the dragon treasures she's read about. Quetzal shows everybody pictures of the Treasure Trove and tells them how to enter by inserting special jewels into its Magic Door. He then gives them the jewels along with the important instruction: to bring the jewels inside because they are also needed to unlock the door to exit. Do not pass gnome: Emmy tells Max not to play with her yo-yo, but he doesn't listen and accidentally breaks it. In Dragon Land, an elfin fellow named Simon says he can fix it if they reach the end of a checkered game board path while playing his version of "Simon Says." Although Simon repeatedly tries to trick them, they help each other listen really hard to carefully follow the instructions.

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http://schema.org/description

  • "A cool school: Emmy hatches a plan to have Max, who is anxious about his first day at their new school, "practice" by attending the School in the Sky with their dragon friends in Dragon Land. When the children find they are having trouble with certain dragon activities, the wise teacher Quetzal is there to encourage persistence. Treasure hunt: Emmy is eager to discover the dragon treasures she's read about. Quetzal shows everybody pictures of the Treasure Trove and tells them how to enter by inserting special jewels into its Magic Door. He then gives them the jewels along with the important instruction: to bring the jewels inside because they are also needed to unlock the door to exit. Do not pass gnome: Emmy tells Max not to play with her yo-yo, but he doesn't listen and accidentally breaks it. In Dragon Land, an elfin fellow named Simon says he can fix it if they reach the end of a checkered game board path while playing his version of "Simon Says." Although Simon repeatedly tries to trick them, they help each other listen really hard to carefully follow the instructions."@en

http://schema.org/genre

  • "Animated television programs"@en
  • "Motion pictures"@en
  • "Juvenile works"@en
  • "Fiction"@en
  • "Children's television programs"@en
  • "Video recordings for the hearing impaired"@en