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http://worldcat.org/entity/work/id/1152495934

What video games have to teach us about learning and literacy

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  • "After exploring many of the most popular video games, [the author of this book] argues that they are not the mindless entertainment one thinks. He suggests that they are actually quite intricate learning experiences that have a great deal to teach us about how learning and literacy are changing in the modern world. [He also] argues that thirty-six important learning principles are built into good video games, principles that are strongly supported by current research on human learning in cognitive science such as: how one forms an identity; how one connects different sign systems such as words, symbols, artifacts and so on."

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  • "What video games have to teach us about learning and literacy"