"Computer games Design." . . "Computer games / Design." . "Computer games -- Design." . "COMPUTERS / Programming / Games" . . "COMPUTERS Programming Games." . "COMPUTERS / Programming / Games." . "Computerspiel." . . "Video games Design." . . "Video games / Design." . "Video games -- Design." . "GAMES Video & Electronic." . . "Theorie." . . "Jeux d'ordinateur Conception." . . "Jeux vidéo Conception." . . "Spieltheorie." . . "Computer games Programming." . . "Computer games / Programming." . "Computer games -- Programming." . "Spiel." . . "MATHEMATICS / Game Theory" . . "MATHEMATICS Game Theory." . "MATHEMATICS / Game Theory." . "Design." . . . . . . "Livres électroniques" . . . . . . . "Electronic books"@en . . . . . "\"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future\"--..." . . . . . "\"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future\"--"@en . "\"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future\"--" . . "Game design theory : a new philosophy for understanding games" . . . . "Game Design Theory A New Philosophy for Understanding Games"@en . "Game design theory a new philosophy for understanding games"@en . . "Game design theory a new philosophy for understanding games" . . . . "Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that for"@en . . . . . . . . . . . . . . . . "Jeux d'ordinateur Programmation." . .