. . "Asie" . . "Ostasien." . . "Jeux de simulation Asie." . . "Simulation games -- Social aspects -- Asia." . . "Massenkultur." . . "Asien." . . "Popular culture -- Asia." . . "Neue Medien." . . "SOCIAL SCIENCE Popular Culture." . . "Culture populaire Asie." . . "Médias sociaux Asie." . . "Alternativpublizistik." . . "Changement social Asie." . . "Social media -- Asia." . . "Jeux de simulation Aspect social Asie." . . . . "Asian popular culture new, hybrid, and alternate media"@en . "Asian popular culture : new, hybrid, and alternate media"@en . "Asian popular culture : new, hybrid, and alternate media" . . . . . . . . "Electronic books"@en . . . "Aufsatzsammlung" . . . . . . . . . . . . . . . . . . . . "ASIAN POPULAR CULTURE: NEW , HYBRID, AND ALTERNATE MEDIA"@en . . . . . . . . . . . . . . "\" ... an interdisciplinary study of popular culture practices in Asia, including regional and national studies in Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate these media's changing cultural meanings in historical and contemporary contexts. At its core is the issue of the roles popular culture plays in the construction of national and regional identity.\"--Provided by publisher."@en . . . . . . "POLITICAL SCIENCE Public Policy Cultural Policy." . . "Asia" . . "Simulationsspiel." . . "SOCIAL SCIENCE Anthropology Cultural." . . "Social change -- Asia." . . "Online-Spiel." . . "Pop-Kultur." . . "Asia -- Social life and customs -- 21st cenury." . .