"INDUSTRY, FILM/JAPAN" . . "Kreativität." . . "Japan." . . . . "Culture populaire Aspect social Japon." . . "Culture populaire Japon." . . "PERFORMING ARTS / Animation" . . "Création (esthétique) Japon." . . . . . . "The soul of anime collaborative creativity and Japan's media success story" . . . . . . . . . . . . . "The soul of Anime : collaborative creativity and Japan's media success story"@en . . . "The soul of anime : collaborative creativity and Japan's media success story" . . "Electronic books" . . "Drawing on ethnographic research including interviews with artists at some of Tokyo's leading animation studios, Ian Condry focuses attention on the collective social energy that has made anime a global cultural phenomenon." . . . . . . . . "In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research including interviews with artists at some of Tokyo's leading animation studios - such as Madhouse, Gonzo, Aniplex, and Studio Ghibli - Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries - including those that produce film, television, manga (comic books), and toys and other licensed merchandise - and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime."@en . . "Zeichentrickfilm." . . "Film d'animazione Aspetti sociali Giappone." . . "Erfolgsfaktor." . . "Création collective Aspect social Japon." . . "ANIMATED PROGRAMMES/JAPAN" . . "Animation (Cinéma) Aspect social Japon." . . "Animation (cinéma) Aspect social Japon." . "ANIMATED FILMS/JAPAN" . .