WorldCat Linked Data Explorer

http://worldcat.org/entity/work/id/140545914

When you reach me

In the 1980s, as her mother prepares to be a contestant on a television game show, Miranda tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space.

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http://schema.org/about

http://schema.org/alternateName

  • "When you reach me"@it
  • "When you reach me ; First light"

http://schema.org/description

  • "In the 1980s, as her mother prepares to be a contestant on a television game show, Miranda tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space."
  • "In the 1980s, as her mother prepares to be a contestant on a television game show, Miranda tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space."@en
  • "As her mother prepares to be a contestant on the 1970s television game show, "The $20,000 Pyramid," a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space."@en
  • "As her mother prepares to be a contestant on the 1970s television game show, "The $20,000 Pyramid," a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space."
  • "Four mysterious letters change Miranda's world forever. By sixth grade, Miranda and her best friend, Sal, know how to navigate their New York City neighborhood. They know where it's safe to go, like the local grocery store, and they know whom to avoid, like the crazy guy on the corner. But things start to unravel. Sal gets punched by a new kid for what seems like no reason, and he shuts Miranda out of his life. The apartment key that Miranda's mom keeps hidden for an emergency is stolen. And then Miranda finds a mysterious note scrawled on a tiny slip of paper: I am coming to save your friend's life, and my own. I must ask two favors. First, you must write me a letter. The notes keep coming, and Miranda slowly realizes that whoever is leaving them knows all about her, including things that have not even happened yet. Each message brings her closer to believing that only she can prevent a tragic death. Until the final note makes her think she's too late."
  • "Winner of the 2010 Newbery Medal. Miranda and Sal are best friends but when Sal gets punched by a new kid for no apparent reason, he shuts Miranda out of his life. Then she finds a mysterious note scrawled on a tiny slip of paper: I am coming to save your friend's life, and my own. I ask two favours."
  • "As her mother prepares to be a contestant on the 1980s television game show, "The $20,000 Pyramid," a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space."@en
  • "As her mother prepares to be a contestant on the 1970s television game show, "The $20,000 Pyramid, " a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space--Résumé de l'éditeur."
  • "Winner of the 2010 Newbery Medal. Miranda and Sal are best friends but when Sal gets punched by a new kid for no apparent reason, he shuts Miranda out of his life. Then she finds a mysterious note scrawled on a tiny slip of paper: I am coming to save your friend's life, and my own. I ask two favors."
  • "As her mother prepares to be a contestant on the 1970s television game show, "The $20,000 Pyramid," a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space. Suggested level: primary, intermediate."
  • "Winner of the 2010 Newbery Medal. By sixth grade, Miranda and her best friend, Sal, know how to navigate their New York City neighbourhood. But things start to unravel. And then Miranda finds a mysterious note. When You Reach Me is an intriguing puzzle with pieces that fit together in the most intricate and unexpected ways."@en
  • "When you reach me: As her mother prepares to be a contestant on the 1970s television game show, "The $20,000 Pyramid," a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space. First light: When twelve-year-old Peter and his family arrive in Greenland for his father's research, he stumbles upon a secret his mother has been hiding from him all his life, and begins an adventure he never imagines possible."
  • ""Ahora que están en el sexto grado, Miranda y su mejor amigo, Sal, saben cómo moverse por su barrio de la ciudad de Nueva York. Saben a dónde es seguro ir, como al supermercado local, y saben a quién evitar, como el loco de la esquina. Pero, de un momento a otro, las cosas comienzan a desmoronarse. Y, luego, Miranda encuentra una misteriosa nota garabateada en un pequeño trozo de papel." --From publisher's description."
  • "As her mother prepares to be a contestant on the 1970s television game show, "The $20,0000 Pyramid," a twelve-year-old New York City girl tries to make sense of a series of mysterious notes received from an anonymous source that seems to defy the laws of time and space."
  • "Winner of the 2010 John Newbery MedalFour mysterious letters change Miranda?s world forever.By sixth grade, Miranda and her best friend, Sal, know how to navigate their New York City neighborhood. They know where it?s safe to go, like the local grocery store, and they know whom to avoid, like the crazy guy on the corner.But things start to unravel. Sal gets punched by a new kid for what seems like no reason, and he shuts Miranda out of his life. The apartment key that Miranda?s mom keeps hidden for emergencies is stolen. And then Miranda finds a mysterious note scrawled on a tiny slip of paper: I am coming to save your friend?s life, and my own. I must ask two favors. First, you must write me a letter.The notes keep coming, and Miranda slowly realizes that whoever is leaving them knows all about her, including things that have not even happened yet. Each message brings her closer to believing that only she can prevent a tragic death. Until the final note makes her think she?s too late.From the Hardcover edition."@en

http://schema.org/genre

  • "Juvenile literature"
  • "Kinderbücher bis 11 Jahre"
  • "Jeugdliteratuur: van 7 tot 12 jaar"
  • "Publikace pro mládež"
  • "Braille books"
  • "Young adult works"
  • "Adventure stories"
  • "Americké romány"
  • "Verhalend proza"
  • "Juvenile works"@en
  • "Juvenile works"
  • "History"@en
  • "History"
  • "Children's stories"
  • "Materiales en espanol"
  • "American fiction"
  • "Kinderbuch"
  • "Electronic books"
  • "Electronic books"@en
  • "Young adult fiction"
  • "Kinderboeken (vorm)"
  • "Spanish language materials"
  • "Fiction"
  • "Fiction"@en
  • "Jugendbuch"

http://schema.org/name

  • "어느 날 미란다 에게 생긴 일"
  • "Kogda my vstretimsi︠a︡"
  • "Cuando me alcances"@es
  • "Cuando me alcances"
  • "When you reach me First light"
  • "Als je terugkomt"
  • "Người bạn bí ẩn"
  • "Quando mi troverai"@it
  • "Quando mi troverai"
  • "Когда мы встретимся"
  • "Du weißt, wo du mich findest"
  • "When you reach me"
  • "When you reach me"@en
  • "Quan m'atrapis"
  • "Hier tu comprendras"
  • "Až včera dorazíš"
  • "Hier, tu comprendras"
  • "Ŏnŭ nal Miranda ege saenggin il"
  • "When You Reach Me"
  • "When You Reach Me"@en

http://schema.org/workExample