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Beginning Java game programming

This book shows game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, it covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.

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  • "This book shows game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, it covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game."@en
  • "Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game."
  • ""This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." --"
  • "Provides an introduction to the entire field of game programming. Beginning with an introduction to basic Windows programming, this book advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. It helps readers develop a working knowledge of the terminology and basics of game programming."
  • "Hands-on guide for beginner-level game programmers who want to quickly and easily learn how to create games using Java, and includes end-of-chapter questions and exercises to help reinforce what you've just learned."@en
  • "Beginning Java 6 Game Programming" teaches readers how to create an action-packed, 2-D, sprite-based game in Java that runs in a web browser. Java 6 is versatile, efficient, and secure programming language that is accessible across all platforms, and is fueling explosive growth in Java-based games. Using step-by-step instructions, the book is perfect for beginner-level game programmers who want to learn how to program games using the latest version of Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's step-by-step instructions will help you acquire all the skills you need to create a professional-quality game."

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  • "Computer network resources"@en
  • "Electronic books"
  • "Electronic books"@en
  • "Livres électroniques"

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  • "Beginning Java game programming"@en
  • "Beginning Java game programming"
  • "Beginning Java game programming Includes index"
  • "Beginning game programming Includes index"
  • "Beginning Java Game Programming"
  • "Beginning game programming"@en
  • "Beginning game programming"
  • "Beginning game programming Description based on print version record. - Includes index"

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