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Hikaru no go. vol. 4 divine illusions

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

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http://schema.org/alternateName

  • "Qi ling wang"
  • "ヒカルの碁"
  • "Hikaru no go: descent of the Go master"
  • "打倒高永夏"
  • "Qi hun"
  • "棋魂"
  • "Xin chu duan lian sai"
  • "Descent of the Go master"
  • "Avant le duel"
  • "棋靈王"
  • "Hikaru-no go"
  • "Hi ka ru no qi"
  • "Da dao Gao Yongxia"
  • "新初段聯賽"
  • "Résurrection d'un génie du go"
  • "Divine illusions"@en
  • "Sa première partie"

http://schema.org/description

  • "Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."
  • "Hiraku Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."
  • ""Hiraku Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago." -- Cover."
  • "Mou tian, xiao xue liu nian ji de jin teng guang,zai cang ku li zhao dao gu lao de qi pan . zhe yi shun jian, ji su zai qi pan de ping an shi dai de tian cai qi shi.ping an shi shi dai de tian cai qi shi.teng yuan zuo wei, ta de ling hun bian jin ru a guang de yi shi li . zuo wei dui wei qi zhi zhuo bu bian de si nian,jiang a guang jian jian di dai ru wei qi de shi jie......"
  • "Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team."@en
  • "Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the Divine Move so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go."
  • "某天, 小學六年級的進藤光,在倉庫裡找到古老的棋盤.這一瞬間,寄宿在棋盤的平安時代的天才棋士.平安時時代的天才棋士.藤原佐為,他的靈魂便進入阿光的意識裡.佐為對圍棋執著不變的思念,將阿光漸漸地帶入圍棋的世界......"
  • "- Over 22 million copies sold in Japan! - Following series completion, demands for a sequel are strong. - Series supervised by Yukari Umezawa (5 DAN), an expert on the game of Go and the consultant for the manga series. - Serialized in Shonen Jump Magazine."
  • ""Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1."@en

http://schema.org/genre

  • "Ghost stories"@en
  • "Comic books, strips, etc"
  • "Comic books, strips, etc"@en
  • "Manga graphic novel"@en
  • "Comics (Graphic works)"
  • "Graphic novels"@en
  • "Juvenile works"@en
  • "Fiction"@en

http://schema.org/name

  • "Hikaru no go. vol. 4 divine illusions"@en
  • "Hikaru no go 1 : descent of the Go master"
  • "Hikaru-no-go"
  • "Hikaru no go [JPN] : volume 3"
  • "棋魂 = ヒカルの碁"
  • "Hikaru no go. 5"
  • "Qi hun"
  • "Hikaru no go. 4"
  • "Hikaru-no-go : best of Banzai!"
  • "Hikaru no go. Volume 1"
  • "棋灵王"
  • "Descent of the Go master"
  • "Hikaru no go [JPN] : volume 4"
  • "Hikaru no Go. 5"@en
  • "Hikaru no Go. 1"@en
  • "Hikaru no go. Volume 4"
  • "Qi ling wang"
  • "Hikaru no go. 1"
  • "ヒカルの碁"
  • "Hikaru no go [JPN] : volume 5"
  • "棋魂"
  • "Hikaru no go"
  • "Hikaru no go"@en
  • "Hikaru no go [JPN] : volume 1"
  • "Hikaru no go. Volume 5"
  • "Hikaru no go. 2"
  • "Hikaru No Go"
  • "棋靈王"
  • "Hikaru no go [JPN] : volume 2"
  • "Hikaru no go. Volume 2"
  • "Qi hun = hi ka ru no qi"