"Product design." . . . . "Computers Social aspects." . . "COMPUTERS / Information Technology" . . "COMPUTERS / Reference" . . "COMPUTERS / Computer Science" . . . . . . . . . . . "This is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX, not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media."@en . . . . . . . "Electronic books" . "Electronic books"@en . "Spaces of interaction, place experience" . . "Spaces of interaction, places for experience" . "Spaces of interaction, places for experience"@en . . . . . . . . . . "Computer users." . . "Human-computer interaction." . . "COMPUTERS / Machine Theory" . . "COMPUTERS / Hardware / General" . . "COMPUTERS / Computer Literacy" . . "Utilisateurs d'ordinateurs." . . "COMPUTERS / Data Processing" . .