"Science fiction." . . "Muscular dystrophy Juvenile fiction." . . "Robots Juvenile fiction." . . . . "Artificial intelligence Fiction." . . "Terminally ill children." . . "Artificial intelligence." . . "Muscular dystrophy." . . "Terminally ill children Juvenile fiction." . . "Terminally ill Fiction." . . "Artificial intelligence Juvenile fiction." . . "Robots." . . "Muscular dystrophy Fiction." . . "People with disabilities Fiction." . . "Teenagers with disabilities." . . "Teenagers with disabilities Juvenile fiction." . . "Fiction" . "Fiction"@en . . . . . . . "Six"@en . . "The Six" . . "Juvenile works" . "Juvenile works"@en . . . . "\"To save humanity, they must give up their own.Adam's muscular dystrophy has stolen his mobility, his friends, and in a few short years, it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.Then an artificial intelligence program, Sigma, hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening Adam's life-and world domination. Their one chance to stop Sigma is using technology Adam's dad developed to digitally preserve the mind of his dying son. Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.\"."@en . . . "6" . . . . . "Adam, crippled by muscular dystrophy, and five other terminally ill teenagers sacrifice their bodies and upload their minds into weaponized robots to battle a dangerously advanced artificial intelligence program bent on destroying humanity." . "Electronic books"@en . . . . . "Robots Fiction." . .