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http://worldcat.org/entity/work/id/2258701753

Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds

"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher.

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http://schema.org/description

  • ""The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"...Provided by publisher."
  • ""The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher."@en

http://schema.org/genre

  • "Electronic books"
  • "Electronic books"@en

http://schema.org/name

  • "Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds"@en
  • "Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds"
  • "Dangerous Games"@en
  • "Dangerous games what the moral panic over role-playing games says about play, religion, and imagined worlds"@en
  • "Dangerous Games What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds"