Explains the essentials of texture painting with Adobe Photoshop. Demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, and how to texture the human head. Shows how Maya can be used as a 3D paint package to generate complex UV maps, which are then combined in Adobe Photoshop to create detailed realistic head textures.
"Explains the essentials of texture painting with Adobe Photoshop. Demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, and how to texture the human head. Shows how Maya can be used as a 3D paint package to generate complex UV maps, which are then combined in Adobe Photoshop to create detailed realistic head textures."@en
This is a placeholder reference for a CreativeWork entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.
This is a placeholder reference for a CreativeWork entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.