In this third program of our series, Hélder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Hélder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers.--Kanopy.
"In this third program of our series, Hélder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Hélder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers.--Kanopy."@en
This is a placeholder reference for a Organization entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.
This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.
This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.
This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.