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http://worldcat.org/entity/work/id/266388

Game programming for teens

Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.

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http://schema.org/description

  • "Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game."
  • "Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game."@en
  • "Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game."@en
  • ""Game Programming for Teens, Third Edition shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence"--[Source inconnue]."

http://schema.org/genre

  • "Libros electrónicos"
  • "Electronic books"
  • "Electronic books"@en
  • "Online-Publikation"
  • "Livres électroniques"

http://schema.org/name

  • "Game programming for teens"
  • "Game programming for teens"@en
  • "Game Programming for Teens"
  • "Game Programming for Teens"@en
  • "Game programming for teens Accompanying CD-ROM contains BlitzPlus, Blitz3D, Blitz Basic 2D, a program used to write game code, BlitzMax, Jasc Paint Shop Pro, an art program, MilkShape 3D, a 3D modeler, CoolEdit Pro, a sound editing program, and source code from the book. - Includes index"
  • "Game programming for teens Description based on print version record. - Includes index"
  • "Game programming for teens Accompanying CD-ROM contains BlitzPlus, Blitz3D, Blitz Basic 2D, a program used to write game code, BlitzMax, Jasc Paint Shop Pro, an art program, MilkShape 3D, a 3D modeler, CoolEdit Pro, a sound editing program, and source code from the book"