A chilling novel of suspense, virtual reality, and cyberterror. It begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring war games they've never heard of (and they've heard of, and mastered, all of them). But amid the stacks of lurid boxes and scenes of carnage, the most remarkable game of all is the one pressed on them by the store's old proprietor, a cunning sample of computer warfare called "The Ultimate Experience." Though contained in a single diskette, the game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically perfect, and the action seems to put you right inside the screen.
"A chilling novel of suspense, virtual reality, and cyberterror. It begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring war games they've never heard of (and they've heard of, and mastered, all of them). But amid the stacks of lurid boxes and scenes of carnage, the most remarkable game of all is the one pressed on them by the store's old proprietor, a cunning sample of computer warfare called "The Ultimate Experience." Though contained in a single diskette, the game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically perfect, and the action seems to put you right inside the screen."@en
"Matt, Chris and Andreas are computer freaks, always the first to try the newest games - They are amazed when they try The ultimate experience - It isn't just realistic, it is real - Andreas refuses to pull out and is plunged deeper and deeper into a world of violence."@en
"This novel of suspense, virtual reality, and cyberterror begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring war games they've never heard of (and they've heard of, and mastered, all of them). The most remarkable game of all is the one pressed on them by the store's old proprietor, a cunning sample of computer warfare called "The Ultimate Experience." Though contained in a single diskette, the game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically perfect, and the action seems to put you right inside the screen."
"When three high-school-age video game fanatics purchase a new virtual reality game they have no idea they are about to be transported to the battlefields of Verdun, Guernica, and Bosnia."
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This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.