"Go (Game) players Comic books, strips, etc." . . "Comic books, strips, etc. Japan." . . "Graphic novels"@en . . "Fiction"@en . . . . . . . "Shinshodan series" . "Professional match"@en . "Professional match" . "Comic books, strips, etc"@en . "Comic books, strips, etc" . . "Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team." . . . "Hikaru no Go. Volume 13, Professional match" . . . . . . . "Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago." . . . . . . . . . . . . . "Hikaru and Sai are both scheduled to fight their greatest rivals, and Hikaru must find a way to win the battle without revealing his secret identity."@en . . . "Hikaru no Go. 13, Professional match" . "Hikaru no Go. 13, Professional match"@en . . . "Ghost stories"@en . "Hikaru no go. V.13: Professional match" . . . . . "Hikaru no Go. [Vol.] 13, Professional match" . "Hikaru no Go. vol. 13, Professional match"@en . "Go (Game) Comic books, strips, etc." . . "Ghosts Comic books, strips, etc." . . . .