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Fast Algorithms for 3D-Graphics

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  • "Fast algorithms for 3-D graphics : version 1.1"

http://schema.org/description

  • "The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces."

http://schema.org/genre

  • "Electronic books"
  • "Diskette"
  • "Matériel didactique"

http://schema.org/name

  • "Fast algorithms for 3D-graphics [Hauptbd.]"
  • "Fast algorithms for 3D-graphics : with 94 illustrations : with a diskette"
  • "Fast algorithms for 3D-graphics Buch"
  • "Fast Algorithms for 3D-Graphics"@en
  • "Fast Algorithms for 3D-Graphics"
  • "Fast algorithms for 3D-graphics : with a diskette"
  • "Fast algorithms for 3-D graphics"
  • "Fast algorithms for 3D-graphics"@en
  • "Fast algorithms for 3D-graphics"
  • "Fast algorithms for 3D-Graphics"