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http://worldcat.org/entity/work/id/33309778

Closed object boundaries from scattered points

This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position. By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.

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http://schema.org/about

http://schema.org/alternateName

  • "Gesloten buitenkanten van objecten vanuit verspreide punten"

http://schema.org/description

  • "This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position. By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary."@en
  • ""This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position. By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary."--PUBLISHER'S WEBSITE."

http://schema.org/genre

  • "Electronic books"@en
  • "Electronic resources (Books)"
  • "Proefschriften (vorm)"

http://schema.org/name

  • "CLOSED OBJECT BOUNDARIES FROM SCATTERED POINTS"@it
  • "Closed object boundaries from scattered points"@it
  • "Closed object boundaries from scattered points"
  • "Closed object boundaries from scattered points"@en
  • "Closed object boundaries from scattered points = Gesloten buitenkanten van objecten vanuit verspreide punten"
  • "Closed Object Boundaries from Scattered Points"@en
  • "Closed Object Boundaries from Scattered Points"