"traitement du son par ordinateur." . . "Sonido Grabación y reproducción Técnicas digitales" . . "Cinema Efectes sonors." . . "Számítástechnika." . . "Dessins animés Effets sonores." . . "Motion pictures Sound effects." . . "Motion pictures Sound effects" . "Son." . . "Son Enregistrement et reproduction Techniques numériques." . . "Computer sound processing." . . "Computer sound processing" . "Soundverarbeitung." . . "Videojocs Efectes sonors." . . "So Tractament per ordinador." . . "Hangtechnika." . . "Sounds." . . "Sounds" . "Sound Recording and reproducing Digital techniques." . . "Sound Recording and reproducing Digital techniques" . "Bruits naturels." . . "Sounddesign." . . . . . . "Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as \"procedural audio. \"Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process."@en . . "Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as \"procedural audio. \"Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process." . . . . "Designing sound"@en . . "Designing sound" . . . . . . . "Andy Farnell has a degree in computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage." . . "\"Putting the creativity of every single sonic nuance in the hands of the sound designer--and the listener--is the gift that Farnell brings through his book Designing Sound. What an empowering experience!\"--David Sonnenschein, Director, Musician, and author of Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema --Résumé de l'éditeur." . "Ressources Internet" . . . . . "The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analysed, and refined throughout. After mastering the techniques peresented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects." . . . . . . . . . . . . . . . . . . . . . . . . . . "\"A monumental work. This surely has the potential of becoming the sound designer's bible!\"--Kees van den Doel, Scientific Computing Laboratory, University of British Columbia." . . . . . . . . . . . . "Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as \"procedural audio. \"Procedual sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process." . . . "\"An excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that l've come across. Essential reading for anyone wanting to learn how to create sounds.\"--Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo." . . . . "Electronic books"@en . "Design." . . "Cinéma Effets sonores." . . "Sons." . . . . "son conception traitement du son par ordinateur." . . "So Enregistrament i reproducció Tècniques digitals." . . "COMPUTERS / Speech & Audio Processing" . . "Dibuixos animats Efectes sonors." . . "COMPUTERS / Digital Media / Audio" . . "Animated films Sound effects." . . "Animated films Sound effects" . "Sonido Informática" . . "COMPUTERS / Interactive & Multimedia" . . "Jeux vidéo Effets sonores." . . "Cinéma Son." . . "Video games Sound effects." . . "Video games Sound effects" . "Son Traitement par ordinateur." . . "Sound." . .