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http://worldcat.org/entity/work/id/374608281

For the Win

In the near future, expert online game players around the world unite to stop the abuse of workers in the gaming industry, incurring ruthless opposition from Western corporations, organized crime, and the Chinese authorities.

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http://schema.org/description

  • "In the near future, expert online game players around the world unite to stop the abuse of workers in the gaming industry, incurring ruthless opposition from Western corporations, organized crime, and the Chinese authorities."
  • "In the near future, expert online game players around the world unite to stop the abuse of workers in the gaming industry, incurring ruthless opposition from Western corporations, organized crime, and the Chinese authorities."@en
  • "In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay. Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo. The ruthless forces arrayed against them are willing to use any means to protect their power'including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once'a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all. Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied."@en
  • "A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections."@en

http://schema.org/genre

  • "Fiction"
  • "Fiction"@en
  • "Young adult works"
  • "Young adult works"@en
  • "Jugendbuch"
  • "Electronic books"@en
  • "Young adult fiction"@en
  • "Young adult fiction"
  • "Juvenile works"@en
  • "Juvenile works"
  • "Science fiction"
  • "Science fiction"@en

http://schema.org/name

  • "For the win : Roman ; [spiel um dein Leben - sonst tun es andere]"
  • "For the Win"@en
  • "For the win"
  • "For the win"@en
  • "For the Win : Roman"
  • "For the Win Roman"