Inventing and playing games in the English classroom a handbook for teachers
This handbook introduces English teachers to the use of simulation games as a serious method for teaching composition, language, and literature. In the first section, separate chapters discuss the rationale for game-playing; the teacher's role in simulations and ways in which classroom interaction changes when games are used; a step-by-step process for designing a game; ways in which the limitations imposed by game rules free players to engage in new, positive kinds of behavior; concerns about the abuse and overuse of games; and possibilities for designing new games. The second section of the book offers descriptions of eight teacher-made games, along with specific instructions for playing them. Appendixes provide an annotated bibliography of publications on games and simulations, descriptions of recommended commercial games for the English classroom, and a list of academic games development centers. (Gw).
"This handbook introduces English teachers to the use of simulation games as a serious method for teaching composition, language, and literature. In the first section, separate chapters discuss the rationale for game-playing; the teacher's role in simulations and ways in which classroom interaction changes when games are used; a step-by-step process for designing a game; ways in which the limitations imposed by game rules free players to engage in new, positive kinds of behavior; concerns about the abuse and overuse of games; and possibilities for designing new games. The second section of the book offers descriptions of eight teacher-made games, along with specific instructions for playing them. Appendixes provide an annotated bibliography of publications on games and simulations, descriptions of recommended commercial games for the English classroom, and a list of academic games development centers. (Gw)."@en
National Council of Teachers of English, Urbana, Il.
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