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http://worldcat.org/entity/work/id/477838240

Pathfinder (Serpent world ; bk. 1)

From the author of Ender?s Game A powerful secret. A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him Rigg?s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent?or forfeit control of his destiny.

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  • "A powerful secret. A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him -- secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain. Rigg's birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose whom to trust, and push the limits of his talent, or forfeit control of his destiny. - Jacket flap."
  • "From the author of Ender?s Game A powerful secret. A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him Rigg?s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent?or forfeit control of his destiny."@en
  • "Thirteen-year-old Rigg has a secret ability to see the paths of others' pasts, but revelations after his father's death set him on a dangerous quest that brings new threats from those who would either control his destiny or kill him."
  • "Thirteen-year-old Rigg has a secret ability to see the paths of others' pasts, but revelations after his father's death set him on a dangerous quest that brings new threats from those who would either control his destiny or kill him."@en
  • "YA. ADVENTURE STORIES. From the internationally bestselling author of "Ender's Game" comes a boxed collection of all three riveting books in the Pathfinder Trilogy! A powerful secret. A deadly path. In "Pathfinder," Rigg--a teenager who possesses a secret talent that allows him to see the paths of people's pasts--joins forces with another teen with special talents on a quest to find Rigg's sister and discover the true significance of their powers. Then Rigg's story continues in "Ruins," when he must decipher the paths of the past before the arrival of a destructive force that threatens the future of his entire world. And the series comes to an epic and explosive ending in "Visitors," as everything that has been building up finally comes to pass and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all. Ages 14+"

http://schema.org/genre

  • "Electronic books"@en
  • "Electronic books"
  • "Science fiction"@en
  • "Science fiction"
  • "Young adult fiction"
  • "Young adult fiction, American"@en
  • "Young adult fiction, American"
  • "Science fiction, American"@en
  • "Science fiction, American"
  • "Juvenile works"@en
  • "Juvenile works"
  • "Fiction"
  • "Fiction"@en
  • "Large type books"

http://schema.org/name

  • "Pathfinder trilogy"
  • "Pathfinder (Serpent world ; bk. 1)"@en
  • "Pathfinder"@es
  • "Pathfinder"
  • "Pathfinder"@en