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http://worldcat.org/entity/work/id/484421

What happened at midnight (HB#10)

When Frank and Joe try to get hold of a top secret invention, they are put on the trail of jewel thieves and smugglers.

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http://schema.org/about

http://schema.org/alternateName

  • "Hardy Boys: What happened at midnight"@en

http://schema.org/description

  • "When Frank and Joe try to get hold of a top secret invention, they are put on the trail of jewel thieves and smugglers."
  • "When Frank and Joe try to get hold of a top secret invention, they are put on the trail of jewel thieves and smugglers."@en
  • "When Frank and Joe try to get hold of a top secret invention, they are put on the trail of jewel thieves and smugglers. Joe is kidnapped and Frank starts off on the chase."@en
  • "Trying to "steal" a top-secret invention before the real thieves can get it, put the boys on the trail of a gang of jewel theives and smugglers."@en
  • "Frank and Jo Hardy, the young detective duo, solve another baffling mystery."
  • "Joe Hardy is kidnapped by a gang of jewel smugglers as a warning for the Hardy Boys' father to stay away from their operation."@en
  • "Joe Hardy is kidnapped by a gang of jewel smugglers as a warning for the Hardy Boys' father to stay away from their operation."
  • "When their detective father asks them to play burglar in order to protect a client's valuable invention from thieves, the Hardy boys find themselves involved in a large and dangerous conspiracy."@en
  • "When their detective father asks them to play burglar in order to protect a client's valuable invention from thieves, the Hardy boys find themselves involved in a large and dangerous conspiracy."
  • "Frank and Joe Hardy receive an unusual assignment from their detective father. They are to "break into" the house of a Bayport neighbor, Malcolm Wright, and retrieve a top-secret invention that the scientist had hidden in his study before leaving for California. The invention is in danger of being stolen, and the boys race against time to beat the thieves at their own game. But the young detectives soon discover that they are involved in a mystery far greater in scope and just retrieving the invention. Their investigations put them on the trail of a dangerous gang of jewel thieves and smugglers. When Joe is kidnapped, this incident starts Frank off on a chase that almost ends disastrously for him and his pals. The exciting capture of several members of the gang during a stormy night on Barmet Bay and a perilous encounter with the insidious Anchor Pete concludes one of the most complicated cases of the Hardys' career. - Flyleaf."@en

http://schema.org/genre

  • "Fiction"@en
  • "Fiction"
  • "Mystery fiction"@en
  • "Electronic books"@en
  • "Detective and mystery stories"
  • "Juvenile works"@en
  • "Juvenile works"

http://schema.org/name

  • "What happened at midnight (HB#10)"@en
  • "What happened at midnight"@en
  • "What happened at midnight"
  • "What happened at midnight (#10)"@en
  • "What Happened At Midnight : Hardy Boys Mystery Stories #10"
  • "What Happened at Midnight #10"@en
  • "What Happened At Midnight"
  • "What happened at midnight?"
  • "What Happened at Midnight (Hardy Boys #10)"
  • "Tapahtui keskiyöllä"@fi