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http://worldcat.org/entity/work/id/48672745

Projecting a Camera Language-Games in Film Theory

In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film. With its thorough grounding in the philosophy of spectatorship and narrative, Projecting a Camer.

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  • "In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film. With its thorough grounding in the philosophy of spectatorship and narrative, Projecting a Camer."@en
  • "From a highly-respected film theorist, 'Projecting A Camera' asks how we understand the work of this cinematic apparatus, and what our assumptions may be about the relation of the camera, to the story, to the viewer."

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  • "Electronic books"@en
  • "History"@en

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  • "Projecting a Camera Language-Games in Film Theory"@en
  • "Projecting a camera : language-games in film theory"
  • "Projecting a camera : language-games in film theory"@en
  • "Projecting a camera language-games in film theory"@en
  • "Projecting a camera"