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http://worldcat.org/entity/work/id/501635754

Creating music and sound for games

This book provides an overview of the sound designer and composer roles within the video game industry. It includes tips for breaking into the business, an inside look at the various roles within the video game industry and how the composer and sound designer interact with each, and a walk-through of the tools of the trade, including careful explanations of the various types of software.

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http://schema.org/description

  • "This book provides an overview of the sound designer and composer roles within the video game industry. It includes tips for breaking into the business, an inside look at the various roles within the video game industry and how the composer and sound designer interact with each, and a walk-through of the tools of the trade, including careful explanations of the various types of software."@en
  • "Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video."@en

http://schema.org/genre

  • "Livres électroniques"
  • "Electronic books"@en

http://schema.org/name

  • "Creating music and sound for games"@en
  • "Creating music and sound for games"
  • "Creating music and sound : for games"
  • "Creating music and sound for games Includes index"
  • "Creating Music and Sound for Games"