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http://worldcat.org/entity/work/id/505065878

Yu-Gi-Oh! : millennium world. Vol. 2, Magician's genesis

In the "world of memory," Yu-Gi-Oh is 3,000 years in the past trying to stop the mad tomb-robber Bakura from killing the pharaoh and his priests. Can Yugi and his friends in the present find a way to help him?

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http://schema.org/alternateName

  • "Millennium world"
  • "Millennium world"@en
  • "Millenium world magician's genesis"@en
  • "Millenium world"@en
  • "Magician's genesis"
  • "Magician's genesis"@en
  • "Millennium word"

http://schema.org/description

  • "Yugi has gathered all the Egyptian God Cards, and with the Millennium Eye he is now able to unlock his memories of his past life as an Egyptian pharaoh and travel back in time to battle his enemies of the past."
  • "In the "world of memory," Yu-Gi-Oh is 3,000 years in the past trying to stop the mad tomb-robber Bakura from killing the pharaoh and his priests. Can Yugi and his friends in the present find a way to help him?"@en

http://schema.org/genre

  • "Graphic novels, Young adult"
  • "Fiction"
  • "Fiction"@en
  • "Juvenile works"@en
  • "Graphic novels"@en
  • "Young adult works"

http://schema.org/name

  • "Yu-Gi-Oh! : millennium world. Vol. 2, Magician's genesis"@en
  • "Yu-Gi-Oh! : Millennium world. Vol. 2, Magician's genesis"@en
  • "Yu-Gi-Oh! : Millennium world. v. 2 : Magician's genesis"
  • "Yu-gi-oh! Millenium world. Volume 2, Magician's genesis"@en
  • "Yu-Gi-Oh! : millennium world. Vol. 02, Magician's genesis"@en
  • "Yu-Gi-Oh!. Millenium world. Vol. 2 : magician's genesis"@en
  • "Yu-Gi-Oh! Millennium world. Volume 2, Magician's genesis"