A computer-animated program which shows students that learning mathematics can be exciting and intellectually rewarding. Designed to be used as support material in high school classrooms. Uses narration, music, film inserts, and ingenious computer graphics to show exactly how and why the Pythagorean theorem works, not only in the mathematics classroom but in real-life problems as well. Comes with a program guide/workbook that includes exercises, applications, and projects.
"A computer-animated program which shows students that learning mathematics can be exciting and intellectually rewarding. Designed to be used as support material in high school classrooms. Uses narration, music, film inserts, and ingenious computer graphics to show exactly how and why the Pythagorean theorem works, not only in the mathematics classroom but in real-life problems as well. Comes with a program guide/workbook that includes exercises, applications, and projects."@en
"After posing problems from real life than can be solved by using the Pythagorean theorem, the videotape provides a historical perspective together with several different animated proofs. The theorem is extended to three dimensions. A dramatic view of the earth shows why the theorem fails on the surface of a sphere."@en
"Shows three real-life situations that lead to the same mathematical problem and interprets geometric applications of the theorem of Pythagoras."@en
"Presents a brief overview and the main feature of the Pythagorean theorem."@en
"Shows how and why the Pythagorean theorem works, not only in the mathematics classroom but in real-life problems as well."@en
"Through discussion and demonstration, presents the Pythagorean theorem."@en
"Exhibits several different computer-animated proofs of the Theorem of Pythagoras, and extends it to 3-dimensional space. Demonstrates the theorem using real life problems."
"Math tutorial which defines the Pythagoras theorem, discusses its early history, and demonstrates its uses."
Association of Computing Machinery's Special Interest Group on Computer Graphics.
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California Institute of Techology. Project Mathematics.
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Indiana. Department of Education (1984- ). Instructional Video Service.
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Mathematics Study and teaching (Secondary) Audio-visual aids.
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Mathematics Study and teaching (Secondary) Simulation methods.
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