The inventive mind in science creative thinking activities
Dozens of exciting, mind-stretching activities tap the creative potential of students and help educators integrate the process of creativity and invention into the elementary and middle school curricula. The authors articulate important concepts, such as the phases and levels of inventing and curriculum integration, with reproducible activities that engage and motivate students as they learn. Word games, visual puzzles, desktop inventing, and the inventor's toolbox are just some of the winning activities to be explored. Grades 4-8.
"Dozens of exciting, mind-stretching activities tap the creative potential of students and help educators integrate the process of creativity and invention into the elementary and middle school curricula. The authors articulate important concepts, such as the phases and levels of inventing and curriculum integration, with reproducible activities that engage and motivate students as they learn. Word games, visual puzzles, desktop inventing, and the inventor's toolbox are just some of the winning activities to be explored. Grades 4-8."@en
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This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.
This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.
This is a placeholder reference for a Topic entity, related to a WorldCat Entity. Over time, these references will be replaced with persistent URIs to VIAF, FAST, WorldCat, and other Linked Data resources.