WorldCat Linked Data Explorer

http://worldcat.org/entity/work/id/792435035

Play between worlds : online multiplayer games and contemporary play

Open All Close All

http://schema.org/about

http://schema.org/description

  • "In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. (Midwest)."

http://schema.org/genre

  • "Livres électroniques"
  • "Electronic books"@en
  • "Electronic books"
  • "Electronic resource"

http://schema.org/name

  • "Play between worlds : exploring online game culture"
  • "Play between worlds : online multiplayer games and contemporary play"@en
  • "Play between worlds exploring online game culture"@en
  • "Play between worlds exploring online game culture"
  • "Play between worlds"
  • "Play Between Worlds Exploring Online Game Culture"