"Arquitectura orientada a serveis (Informàtica)" . . "Data Mining and Knowledge Discovery" . . "Agents intelligents (logiciels)." . . "Computerspiel." . . "Mathematical Logic and Formal Languages" . . "Systèmes multiagents (Intelligence artificielle) Congrès." . . "Algorithm Analysis and Problem Complexity" . . "Simulation methods." . . "Agents intel·ligents (Programes d'ordinador)" . . "Computer simulation." . . "International Workshop on Agents for Games and Simulations (1er : 2009 : Budapest, Hongrie)" . . . "Simulació, Mètodes de." . . "Simulation and Modeling" . . "Computer software." . . "Intelligence artificielle Congrès." . . "Computersimulation." . . "Computer science." . . "Intelligent agents (Computer software)." . . "Intel·ligència artificial." . . "Intelligence artificielle." . . "SOA." . . "Informatique." . . "Jeux électroniques." . . "SpringerLink (Service en ligne)" . . "Computation by Abstract Devices" . . "Budapest <2009>" . . "Agent (Informatik)" . . "Artificial Intelligence (incl. Robotics)" . . "Electronic games." . . "International Workshop on Agents for Games and Simulations (1st : 2009 : Budapest, Hungary)" . . . . . . . . . . . . . . . . . . . . . . . . . . . "Kongress" . . "Agents for Games and Simulations Trends in Techniques, Concepts and Design" . "Agents for Games and Simulations Trends in Techniques, Concepts and Design"@en . "Agents for games and simulations : trends in techniques, concepts and design" . . . . . . . . . "Llibres electrònics" . . . . . . . . . . . . . . . "Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field." . "Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field."@en . . . . "Electronic books"@en . . "Conference proceedings"@en . . . . . . . . . . . "Agents for Games and Simulations : Trends in Techniques, Concepts and Design" . "Agents for games and simulations trends in techniques, concepts and design" . . "Agents for games and simulations trends in techniques, concepts and design"@en . . . . . . . . . . "Budapest (2009)" . . . . . . . . . . . . . "Conference papers and proceedings" . . . . . . . . . . . . . "Mètodes de simulació." . . "Jeux électroniques Congrès." . . "Simulation par ordinateur Congrès." . . "Artificial intelligence." . . "Simulation par ordinateur." . . "Agent <Informatik>" . . "Service-oriented architecture (Computer science)." . . "Data mining." . . "Simulation, Méthodes de." . . "Multiagent systems." . . "Mehragentensystem." . . "International Workshop on Agents for Games and Simulations." . . . . .