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http://worldcat.org/entity/work/id/795523989

Playing for real game theory

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http://schema.org/description

  • "This is a light-hearted introduction to game theory suitable for advanced undergraduate students or beginning graduate students. It answers three questions. What is game theory? How is game theory applied? Why is game theory right?"
  • ""Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes .... There are at least three questions a game theory book might answer: What is game theory about? How is game theory applied? Why is game theory right? Playing for Real is perhaps the only book that attempts to answer all three questions without getting heavily mathematical. Its many problems and examples are an integral part of its approach. Just as athletes take pleasure in training their bodies, there is much satisfaction to be found in training one's mind to think in a way that is simultaneously rational and creative. With all of its puzzles and paradoxes, game theory provides a magnificent mental gymnasium for this purpose. It is the author's hope that exercising on the equipment provided by this Coursepack Edition will bring the reader the same kind of pleasure that it has brought to so many other students."--Provided by publisher."
  • "Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists."

http://schema.org/genre

  • "Lehrbuch"
  • "Textbooks"
  • "Llibres electrònics"
  • "Problems and exercises"@en
  • "Electronic books"@en
  • "Electronic books"

http://schema.org/name

  • "Playing for real game theory"
  • "Playing for real game theory"@en
  • "Playing for real a text on game theory"@en
  • "Playing for real a text on game theory"
  • "Playing for Real : game theory"
  • "Playing for real : game theory"
  • "Playing for real : game theory"@en
  • "Playing for Real: A Text on Game Theory"
  • "Playing for Real Game Theory"
  • "Playing for Real Game Theory"@en
  • "Playing for real : a text on game theory"
  • "Playing for real : a text on game theory"@en

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