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3ds max modeling for games : insider's guide to game character, vehicle, and environment modeling

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The boo.

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http://schema.org/description

  • "The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.The stre."
  • "Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com."
  • "There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The boo."@en
  • "An essential guide for the 3D artist, this teaches all of the important game modeling elements of 3ds Max. The text covers how to model, texture and animate credible game characters and levels using 3ds max. The DVD contains countless examples of what's h."
  • "The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind.-"
  • "The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.-"
  • "The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com."
  • "The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com."@en

http://schema.org/genre

  • "Electronic books"
  • "håndbøger"
  • "Electronic books"@en
  • "Llibres electrònics"

http://schema.org/name

  • "3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I"
  • "3ds max modeling for games : insider's guide to game character, vehicle, and environment modeling"@en
  • "3ds Max Modeling for Games"
  • "3ds max modeling for games : insider's guide to game character, vehicle, and environment modeling ; [Autodesk, media and entertainment courseware]"
  • "3ds Max Modeling for Games Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling"@en
  • "3ds Max modeling for games"
  • "3ds Max modeling for games"@en
  • "3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling"
  • "3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling"@en
  • "3ds Max modeling for games : insider's guide to stylized modeling"@en
  • "3ds Max : modéliser pour le jeu vidéo : techniques professionnelles de modélisation de personnages, de véhicules et de décors"
  • "3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling"
  • "3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling"
  • "3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling"@en
  • "3ds Max Modeling for Games : InsiderÅ› Guide to Game Character, Vehicle, and Environment Modeling"
  • "3ds Max Modeling for Games : Insider's Guide to Stylized Modeling"
  • "3ds max modeling for games : insider's guide to game character, vehicle, and environment modeling"