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http://worldcat.org/entity/work/id/801589355

Engaging learning : designing e-learning simulation games

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging.

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  • "Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging."@en
  • ""Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun." --"
  • ""Engaging Learning is the hands-on guide to designing learning programs and specifically simulation games that engage and educate - the type of learning we need. Illustrated with case studies, the book shows trainers and instructional designers what they have to know to create e-learning games and suggests how to do it on a budget and on a schedule. Engaging Learning also shows why this process can improve completion rates and garner rave reviews from learners. Using this revolutionary process, even the most inexperienced trainers or instructional designers can feel confident tackling the design of their own simulation or learning game."--Jacket."@en

http://schema.org/genre

  • "Livres électroniques"
  • "Electronic books"@en

http://schema.org/name

  • "Engaging learning : designing e-learning simulation games"@en
  • "Engaging learning : designing e-learning simulation games"
  • "Engaging Learning Designing e-Learning Simulation Games"@en
  • "Engaging Learning Designing e-Learning Simulation Games"
  • "Engaging learning designing e-learning simulation games"
  • "Engaging learning designing e-learning simulation games"@en