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http://worldcat.org/entity/work/id/829543

Game Coding Complete

"This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C♯ tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--Page 4 of cover.

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http://schema.org/description

  • ""This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C♯ tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--Page 4 of cover."@en
  • ""This text presents, from start to finish, the process of programming commercially viable computer games. It includes hundreds of insider tips and tricks used by programmers who learned their craft on titles such as Ultima Online."--Résumé de l'éditeur."
  • "This text presents, from start to finish, the process of programming commercially viable computer games. It includes hundreds of insider tips and tricks used by programmers who learned their craft on titles such as Ultima Online."@en
  • ""This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C♯ tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--P. [4] of cover."
  • ""This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C♯ tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--P. [4] of cover."@en
  • "This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games."@en

http://schema.org/genre

  • "Ressources internet"
  • "Electronic books"
  • "Electronic books"@en
  • "Computer network resources"@en
  • "Livres électroniques"

http://schema.org/name

  • "Game Coding Complete"@en
  • "Game coding complete"@es
  • "Game coding complete"
  • "Game coding complete"@en

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