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http://worldcat.org/entity/work/id/838161954

3-D computer graphics : a mathematical introduction with openGL

This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.

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http://schema.org/about

http://schema.org/alternateName

  • "3d computer graphics"
  • "3d computer graphics"@en
  • "Three-D computer graphics"

http://schema.org/description

  • "This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics."@en

http://schema.org/genre

  • "Einführung"
  • "Ressources internet"
  • "Matériel didactique"
  • "Electronic books"@en
  • "Einführung"@en

http://schema.org/name

  • "3-D computer graphics : a mathematical introduction with openGL"@en
  • "3-D computer graphics : a mathematical introduction with OpenGL"@en
  • "3-D computer graphics : a mathematical introduction with OpenGL"
  • "3-D computer graphics a mathematical introduction with OpenGL"@en
  • "3-D computer graphics a mathematical introduction with OpenGL"
  • "3D computer graphics a mathematical introduction with OpenGL"@en