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http://worldcat.org/entity/work/id/842904699

The unidentified

Fifteen-year-old Katey (aka Kid) goes to school in the Game'a mall converted into a "school" run by corporate sponsors. As the students play their way through the levels, they are also creatingproducts and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease but doesn't question this existence until one day she witnesses a shocking anticorporateprank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that callsitself the Unidentified. Intrigued by their countercultureideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger'something that could change the Game forever. This funny, sharp, and thought-provoking novel heralds the arrival of a stunning new voice in teen fiction.

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http://schema.org/about

http://schema.org/description

  • "Fifteen-year-old Katey (aka Kid) goes to school in the Game'a mall converted into a "school" run by corporate sponsors. As the students play their way through the levels, they are also creatingproducts and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease but doesn't question this existence until one day she witnesses a shocking anticorporateprank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that callsitself the Unidentified. Intrigued by their countercultureideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger'something that could change the Game forever. This funny, sharp, and thought-provoking novel heralds the arrival of a stunning new voice in teen fiction."@en
  • "In a futuristic alternative school set in a shopping mall where video game-playing students are observed and used by corporate sponsors for market research, Katey "Kid" Dade struggles to figure out where she fits in and whether she even wants to."@en
  • "In a futuristic alternative school set in a shopping mall where video game-playing students are observed and used by corporate sponsors for market research, Katey "Kid" Dade struggles to figure out where she fits in and whether she even wants to."
  • "Fifteen-year-old Katey, aka Kid, goes to school in the Game: a 'school' run by corporate sponsors. Social networking and your online profile is everything. Striving to get ahead in the popularity stakes involves careful navigation. When Kid witnesses a mock suicide by an anonymous group called the Unidentified she begins to question her reality."@en
  • "Fifteen-year-old Katey, aka Kid, goes to school in the Game a 'school' run by corporate sponsors. Social networking is as natural as breathing, your online profile is everything, and striving to get ahead in the popularity stakes involves a careful navigation that could go wrong at any turn."

http://schema.org/genre

  • "Juvenile works"@en
  • "Juvenile works"
  • "Electronic books"@en
  • "Science fiction"@en
  • "Science fiction"
  • "Fiction"@en
  • "Fiction"

http://schema.org/name

  • "The unidentified"
  • "The unidentified"@en
  • "Sin identidad"@es
  • "The Unidentified"@en
  • "The Unidentified"