"Computerspiel." . . "Programmering" . . "Softwareentwicklung." . . "Videojocs Disseny." . . "Computer games Design." . . "Computer games Design" . "Jeux d'ordinateur Programmation." . . "Jeux vidéo Conception." . . "VIDEO GAMES" . . "COMPUTER GAMES" . . "HISTORY OF MEDIA" . . "Computerspiel Medienproduktion." . . "Computer games Programming." . . "Computer games Programming" . "PRODUCTION, MEDIA" . . "Jeux vidéo Programmation." . . "Programmeren (computers)" . . "Videojuegos Diseño." . . "Jeux d'ordinateur Conception." . . "Juegos con computador Programación." . . "Ludiciels Design." . . "Juegos electrónicos Informática." . . "Computer graphics." . . "Computerspil" . . "Ludiciels Programmation." . . "Jocs per ordinador Disseny." . . "Juegos de ordenador Diseño." . . "IT-industri" . . "Safari Tech Books Online." . . . . . . . . . . "Game development" . . . . . . . . . . . . . . . . "\"Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more\"--[Source inconnue]." . . . . . . . . . . . . . . . . "Electronic books"@en . . . . . . . . "Livres électroniques" . . "Aufsatzsammlung" . . . . . . . . . . "Introduction to game development" . . . "Introduction to game development"@en . . . . "Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft® PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process." . . . . . "Introduction to Game Development" . . . . . . . . . . . . "\"Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more\"--Resource description page."@en . . . . . . . . "Video games Design." . . "Video games Design" . "Jocs per ordinador Programació." . . "Softwareudvikling" . . "Juegos con computador Diseño." . . "Juegos electrónicos Diseño." . . "Computerspiel Programmierung." . . . . "Softwareindustri" . . "Computerspellen" . . "Medienproduktion Computerspiel." . .