"Sozialwissenschaften." . . "Online-Spiel." . . "Jeux d'ordinateur Aspect social Congrès." . . "Medienrecht." . . "Environnements virtuels partagés Politique gouvernementale Congrès." . . "Environnements virtuels partagés Aspect social Congrès." . . "Wirtschaftswissenschaften." . . "Medienpolitik." . . "Télécommunications Politique gouvernementale Congrès." . . "Aspect socioculturel." . . "Computerspil" . . . . . "Conference papers and proceedings" . . . . . . . "\"This present book is the outcome of the international workshop 'Governance of online worlds and cultural diversity' organised in September 2008 by the research centre i-call (International Communications and Art Law Lucerne) of the University of Lucerne\"--Pref." . . . . . . . . . . . "Governance of digital game environments and cultural diversity : Transdisciplinary enquiries" . . . . . . "\"This present book is the outcome of the international workshop 'Governance of online worlds and cultural diversity' organised in September 2008 by the research centre i-call (International Communications and Art Law Lucerne) of the University of Lucerne\"--Préface." . "Governance of digital game environments and cultural diversity : transdisciplinary enquiries" . . "Governance of digital game environments and cultural diversity transdisciplinary enquiries" . . . . . . "\"This present book is the outcome of the international workshop 'Governance of online worlds and cultural diversity' organised in September 2008 by the research centre i-call (International Communications and Art Law Lucerne) of the University of Lucerne\"--Preface." . . . . . . . . . . . "This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research. Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games." . . . . . . . . . . . . . . . . . "Internetkultur" . . "Environnement virtuel partagé." . . "Computerspielindustrie." . . "Media Studies." . . "Jeux d'ordinateur Politique gouvernementale Congrès." . . "Jeu d'ordinateur." . . "Computerspiel." . . "Rechtssoziologie." . . "Informationsteknologi-sociologi" . . "Onlinecommunity." . . "Multikulturelle Gesellschaft." . . "Multikulturelle forhold" . . "Droit du cyberespace." . . "Virtuelle Realität." . . "Politique des télécommunications." . . "Gouvernance." . . "Aspect juridique." . . "Virtuelle Gemeinschaft." . . . . "Politisk ledelse" . .