"Sound / Recording and reproducing / Digital techniques." . . "Sound Recording and reproducing Digital techniques." . "Computer science." . . "Videojocs Efectes sonors." . . "Soundverarbeitung." . . "Musik." . . "Son Traitement par ordinateur." . . "Sport & Recreation." . . "Video games / Sound effects." . . "GAMES Video & Electronic." . . "Jeux, Musique de." . . "SOUND, MEDIA" . . "Juegos de ordenador" . . "Sonido Grabación y reproducción Técnicas digitales" . . "Computer games Programming." . . "The Game Audio Tutorial a Practical Guide to Sound and Music for Interactive Games"@en . . "The game audio tutorial a practical guide to sound and music for interactive games"@en . "The game audio tutorial a practical guide to sound and music for interactive games" . . . . . . . . . . "The Game audio tutorial : a practical guide to sound and music for interactive games" . . . "Game Audio Tutorial A Practical Guide to Creating and Implementing Sound and Music for Interactive Games"@en . "The game audio tutorial : a practical guide to sound and music for interactive games" . "The game audio tutorial : a practical guide to sound and music for interactive games"@en . . . . . . . . . . . "Llibres electrònics" . "The game audio tutorial a practical guide to creating and implementing sound and music for interactive games"@en . . . "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The."@en . . "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects."@en . "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects." . "Electronic books" . "The Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games" . "Electronic books"@en . . . . . . "\"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.\"--Publisher description" . . . . . . . . . . "\"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.\"--Publisher description." . "\"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.\"--Publisher description."@en . . . . . . "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The." . . . "The Game Audio Tutorial A Practical Guide to Creating and Implementing Sound and Music for Interactive Games" . "The game audio tutorial"@en . . . . . . . . . . . . . "Computer sound processing." . . "Jeux vidéo Effets sonores." . . "Computerspiel." . . "COMPUTER GAMES" . . "Computer game music." . . "Son Enregistrement et reproduction Techniques numériques." . . "Musique par ordinateur." . . "MUSIC, MEDIA" . . . .