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http://worldcat.org/entity/work/id/909085124

The Graphic Novel Classroom POWerful Teaching and Learning with Images

Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to: (1) Teach 21st century skills, including interpretation of content and form; (2) Promote authentic literacy learning; (3) Grow learners' competency in writing and visual comprehension; (4) Motivate students to create in multiple formats, including images; and (5) Engage struggling as well as proficient students in reading. This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, "The Graphic Novel Classroom" is the superpower you need! [Foreword by James Bucky Carter.].

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  • "Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to: (1) Teach 21st century skills, including interpretation of content and form; (2) Promote authentic literacy learning; (3) Grow learners' competency in writing and visual comprehension; (4) Motivate students to create in multiple formats, including images; and (5) Engage struggling as well as proficient students in reading. This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, "The Graphic Novel Classroom" is the superpower you need! [Foreword by James Bucky Carter.]."@en
  • "Every teacher knows that keeping adolescents interested in learning can be challenging?The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving!Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high."@en
  • "Secondary language arts teacher Maureen Bakis shows how to engage adolescents by using graphic novels to teach 21st-century skills, improve reading comprehension, and promote literacy learning."@en

http://schema.org/genre

  • "Guides - Classroom - Teacher"@en
  • "Books"@en
  • "Electronic books"@en

http://schema.org/name

  • "The Graphic Novel Classroom POWerful Teaching and Learning with Images"@en
  • "The graphic novel classroom powerful teaching and learning with images"@en
  • "The Graphic Novel Classroom: Powerful Teaching and Learning with Images"@en
  • "The graphic novel classroom : powerful teaching and learning with images"
  • "The Graphic Novel classroom powerful teaching and learning with images"
  • "The graphic novel classroom : Powerful teaching and learning with images"
  • "Graphic novel classroom : powerful teaching and learning with images"@en