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http://worldcat.org/entity/work/id/936315

3D Math Primer for Graphics and Game Development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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  • "Three-D math primer for graphics and game development"
  • "Three-D math primer for graphics and game development"@en
  • "Three D primer for graphics and game development"

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  • "This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D maths intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help to reinforce the concepts."
  • ""This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher."
  • ""This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher."@en
  • "La 4eme de couv. porte : "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves""
  • "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves."@en

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  • "Electronic books"@en
  • "Ressources Internet"
  • "Livres électroniques"

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  • "3D Math Primer for Graphics and Game Development"@en
  • "3D math primer for graphics and game development [electronic resource]"@en
  • "3D math primer for graphics and game development"
  • "3D math primer for graphics and game development"@en