"Computergraphik." . . "Computergraphik" . "couleur." . . "Gráficos por computador." . . "Diseǫ asistido por ordenador." . . "courbe." . . "réflexion." . . "illumination." . . "Számítógép grafikus megjelenítés." . . "Grafika komputerowa." . . "Informática gráfica." . . "Informàtica gràfica." . "ombre." . . "Computergraphics." . . "Computação gráfica." . . "Infografia." . . . . "Infographie." . . "infographie." . "lancer rayon." . . "Imágenes, Tratamiento de las." . . "Gráficos por ordenador." . . "surface." . . "Computer graphics." . . "Dessin par ordinateur." . . "Computergrafik." . . "visualisation." . . "Mathematik." . . "Computergraphik 0 Gesamtdarstellung." . . "texture." . . . . . . . . . . . . . "Ressources internet" . . "Livres électroniques" . . . . "With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility. -- Provided by publisher." . . . . . . "Fundamentals of Computer Graphics" . . . . "PrefaceIntroduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Images Raster Devices Images, Pixels, and Geometry RGB Color Alpha Compositing Ray Tracing The Basic Ray - Tracing Algorithm Perspective Computing Viewing Rays Ray-Object Intersection Shading A Ray - Tracing Program Shadows Ideal Specular Reflection Historical Notes Linear Algebra Determinants Matrices."@en . . . . . . . . . . . . . . . "Computer graphics" . "Fundamentals of computer graphics"@en . "Fundamentals of computer graphics"@hu . "Fundamentals of computer graphics" . . . . . . . . . . . . . . . . . . . . . . . . . . . "Presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of an efficient code." . . . . . . . . . . . . . . . . . . . . . "Electronic books"@en . . . "Lehrbuch" . "rendu." . .