"Personnages dans l'art." . . "TYPE CHARACTERS IN MEDIA" . . "ANIMATION" . . "COMPUTER ANIMATION" . . "Computer animation." . "Characters and characteristics in art." . . "COMPUTER GAMES" . . "Cartoon characters." . . "ART Techniques Cartooning." . . "Personnages de bandes dessinées, dessins animés, etc." . . "Graphic arts / Technique." . . "Graphic arts Technique." . "Animation (Cinematography)" . . "Fine Arts." . . . "Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character."@en . . . "Based on a standing-room only presentation at Comic-Con 2009 and featuring the work of professional artists, a guide to creating original characters explains how to adapt archetypes and design elements with specific techniques, in a volume that provides character model sheets and illustrative case studies. Original." . . . . . . . . . . . . . . . . . . . . . . . . . "Creative character design" . "Creative character design"@en . "Creative Character Design"@en . . "Creative Character Design" . . . "Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on \"Character Design.\" * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book."@en . . . . . . . "Electronic books" . . "Electronic books"@en . . . . . . . "Livres électroniques" . "Animation (Cinéma)" . . . . "Arts graphiques Technique." . . "Tillman, Bryan" . . "Video game characters." . . "Personnages de jeux vidéo." . . "Animation par ordinateur." . .