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The gamification of learning and instruction game-based methods and strategies for training and education

Praise for The Gamification of Learning and Instruction"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."--Anders Gronstedt, president, Gronstedt Group"After reading this book, you'll never be able to design boring learning again."--Connie Malamed, author, Visual Language For Designers; author/creator of The eLearning Coach Blog "Engaging, inf.

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  • "Game-based methods and strategies for training and education"

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  • ""Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--"
  • "Praise for The Gamification of Learning and Instruction"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."--Anders Gronstedt, president, Gronstedt Group"After reading this book, you'll never be able to design boring learning again."--Connie Malamed, author, Visual Language For Designers; author/creator of The eLearning Coach Blog "Engaging, inf."@en
  • "Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face."
  • "Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face."@en
  • "Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"-"

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  • "Livres électroniques"
  • "Llibres electrònics"
  • "Electronic books"@en

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  • "The Gamification of learning and instruction : game-based methods and strategies for training and education"
  • "The Gamification of learning and instruction game-based methods and strategies for training and education"
  • "The gamification of learning and instruction game-based methods and strategies for training and education"
  • "The gamification of learning and instruction game-based methods and strategies for training and education"@en
  • "The Gamification of Learning and Instruction : game-based methods and strategies for training and education"
  • "The gamification of learning and instruction : game-based methods and strategies for training and education"@en
  • "The gamification of learning and instruction : game-based methods and strategies for training and education"
  • "The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education"@en
  • "The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education"