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http://worldcat.org/entity/work/id/22811

Terminal identity: The virtual subject in postmodern science fiction

There is no overstating the importance of science fiction to a moment that sees itself as science fiction. The genre has prefigured many issues of postmodernism. Writers such as Baudrillard and Haraway produce dense texts that seem like SF, and Jameson's list of postmodern tropes is applicable to the genre.

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  • "There is no overstating the importance of science fiction to a moment that sees itself as science fiction. The genre has prefigured many issues of postmodernism. Writers such as Baudrillard and Haraway produce dense texts that seem like SF, and Jameson's list of postmodern tropes is applicable to the genre."@en
  • "The first chapter involves metaphors of addiction and viral invasion in science fiction and philosophy pertaining to media culture. The second and third chapters explore "electronic space" through the phenomenology of Merleau-Ponty and the social theories of de Certeau. While the second chapter explores the visual description of "cyberspace," the third details the body's entry into that space. The fourth chapter describes the range of human-technology fusions in science fiction and horror. The conclusion uses feminist SF to examine the limitations of such subjectivities."@en
  • "Almost all the works studied here have appeared since 1960; many date from the 1980s. My concern is not only with content but with the decentering language strategies of SF, strategies that vary in different media. The dissertation uses theories of representation, narration and cinema to offer media-specific analyses in the context of developments in electronic culture, including visualization technologies, computer games, virtual reality systems, and global communication networks."@en
  • "The proliferating electronic technologies of the Information Age are invisible and circulate outside the human experiences of space and time. Their invisibility makes them less susceptible to representation and thus comprehension while the technological contours of existence become impossible to ignore. It has fallen to science fiction to narrate a new subject that can somehow interface with--and master--the technologies of the Information Age, an era in which the subject has become a "terminal of multiple networks" (Jean Baudrillard)."@en
  • "Recent SF constructs a new subjectivity to interface with the cyberscapes of contemporary existence. The genre produces a "cognitive mapping" of the invisible, but powerful, spaces of the present."@en

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  • "Electronic books"@en
  • "Criticism, interpretation, etc"@en
  • "Criticism, interpretation, etc"
  • "Dissertations, Academic"@en

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  • "Terminal identity: The virtual subject in postmodern science fiction"@en
  • "Terminal identity : the virtual subject in postmodern science fiction"@en
  • "Terminal identity : the virtual subject in postmodern science fiction"
  • "Terminal Identity the virtual subject in postmodern science fiction"
  • "Terminal identity the virtual subject in postmodern science fiction"@en
  • "Terminal Identity The Virtual Subject in Postmodern Science Fiction"@en
  • "Terminal Identity : the virtual subject in Postmodern Science Fiction"
  • "Terminal identity : The virtual subject in postmodern science fiction"
  • "Terminal Identity : the virtual subject in postmodern science fiction"